Tencent Games Motus Shows AI Animation Pipeline at Gamescom
Tencent Games Motus showcased an AI animation pipeline at Gamescom that connects rigging, skinning, motion generation, motion refinement, and real time character interaction.
Tencent Games Motus showcased an AI animation pipeline at Gamescom that connects rigging, skinning, motion generation, motion refinement, and real time character interaction.
Gamehaus Holdings is shifting resources toward AI generated content tools for creators while managing its existing casual and social casino game portfolio for cash flow and profitability.
Amap says its ABot-World-0 interactive world model can sustain up to 24 hours of inference on a single consumer grade GPU, using its LongForcing training method.
OiiOii AI has launched its AI animation agent platform in the U.S. The platform uses seven AI agents to help creators produce animated videos from scripts, designs, storyboards, music, and final video synthesis.
Amap, Alibaba's location services platform, has launched ABot-Earth0.5, a 3D native world model that generates city-scale urban scenes from images or text in minutes using consumer GPUs.
Nura Studios, founded by veterans from Apple, Unity, and Roblox, has unveiled Showcraft, an AI supported animation platform entering Early Access on May 19. The platform helps studios turn existing assets into animated episodic content.
GIGABYTE has deepened its partnership with AMD to enhance on-device AI performance across gaming laptops, motherboards, and OLED monitors, featuring new AMD Ryzen processors and AI optimization technologies.
NVIDIA, along with researchers from Stanford and Caltech, has introduced NitroGen, an open-source AI model capable of playing more than 1,000 video games. Trained on 40,000 hours of gameplay, the model shows potential for use in robotics and simulation.
Moonlake AI has announced its Generative Game Engine, a system designed to create programmable, persistent, and controllable world changes for real-time interactive content. The engine enters beta in Q1 2026.
Foxsy AI has launched FoxLeague, a simulation-based competition platform that merges AI robotics research with gaming, offering global tournaments and tokenized rewards for participants.
Following the release of Call of Duty: Black Ops 7, which features AI-generated artwork, U.S. Representative Ro Khanna has proposed new regulations to prevent companies from replacing workers with AI. Meanwhile, Ubisoft pledged to remove an unintended AI-generated image from Anno 117: Pax Romana.
Fisher College has entered a multi-million dollar partnership with NWN to modernize its campus infrastructure, expand its esports program, and introduce new AI curriculum initiatives.
Stability AI and Electronic Arts have announced a strategic partnership to develop generative AI tools that enhance the workflows of artists, designers, and developers. The collaboration aims to accelerate content creation processes, including the generation of 3D environments and PBR materials.
Ramen VR has unveiled Telos, a new AI agent that accelerates Unreal Blueprint development by up to 30 times, according to a press release.
Gamehaus Holdings Inc. has announced Gamehaus 2.0, a new global publishing model aimed at making hit games more predictable by integrating creative teams and AI technology.
LocusX has raised $3 million in seed funding to develop its AI-powered debugging software for game developers, as announced in a press release. The funding round was co-led by Diagram Ventures and Triptyq Capital.
Roblox has launched 'Moments', a TikTok-like feature for sharing gameplay clips, and new AI tools for creators, announced at the Roblox Developers Conference.
Tencent has introduced the Hunyuan 3D World Model, an open-source AI tool for creating interactive 3D environments from text and images, available for academic and commercial use.
Nitrode has introduced its AI-assisted game engine, enabling developers to create and launch games quickly and efficiently. Built on Godot, the platform offers features like world generation and AI-driven asset creation.
The number of Steam games disclosing the use of generative AI has increased by 800% in 2025, according to a study by Totally Human.